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getting started

your
starting deck

A Standard Deck for Archaic Realms contains 60 cards minimum and 100 cards maximum. There are limits on each card type:

  • 1 core Hero card.​

  • Any number of other Creature Hero cardsMaximum of 1 of each, cannot be the core Hero.

  • Any number of Creature Champion cards​Maximum of 1 of each.

  • Any number of Creature Guardian, Recruit or Follower cards​Maximum of 2 of each.

  • Any number of Spell Conjure or Flash cards​Maximum of 2 of each.

  • Any number of Equipment cards​Maximum of 1 of each.

  • Any number of Archaic Energy cardsNo limit.

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how
to begin

Pre-Game Phase:

  1. Roll: Players roll the Archaic Realms TCG 20-sided dice.

  2. Order: The highest roller starts, followed by others in clockwise order.

  3. Hero Reveal: Place your Hero card face up in the 'Hero Zone' on the Playmat.

  4. Deck Setup: Shuffle your deck and place it face down in the 'Deck Zone' on the Playmat.

Game Start Phase:

  1. Draw: Each player draws 7 cards. Keep these cards secret.

  2. Hand Veto (Optional): Before the game starts, you may shuffle your initial hand back into the deck, then redraw 7 new cards. Only once.

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how
to win

To win, reduce your opponent's life total to 0.

​

  1. Each player begins with a life total of 30.​

  2. Creatures can attack during combat phase.

  3. If no defenders are assigned, attacking creatures deal damage directly to the player.

  4. Spells can deal direct damage to players.

​

Remember, in Archaic Realms TCG, careful management of your creatures and spells, along with strategic decisions on when to attack and defend, are key to victory!

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